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GT5 Championship - Season 2 (revised & Renewed)

#51 User is offline   veehexx 

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Posted 24 January 2012 - 10:18 AM

View Postj8mie, on 24 January 2012 - 07:55 AM, said:

I the last season only your ten best results counted towards your overall championship position. Will the same apply this season?


open for discussion - i did think about it, but would it have any influence on the final ranks?
edit: thinking about it, it would allow for a number of races where people might not be able to join, but still be in with a chance of winning.
since this season has more races, how about 15/22 races count?

View PostShiskine, on 24 January 2012 - 10:06 AM, said:

View Postveehexx, on 24 January 2012 - 07:24 AM, said:

there's alot more work involved in this than i thought; i don't mind it, just saying!

Rather you than me ... :D

Interesting how many people appear to have been put off by what they imagined were the hours and hours the rest of us put in to tuning and practice.

AFAIK, that was just Ron ... ;). If arcade cars and no tuning will increase numbers, then all the better.


i did spend a bit of time tuning and finding cars i liked at the start of last season but once over, i had a range of cars, pre-tuned, and a generalised car setup (max drop, bars to 90% shocks, +1 on roll bars and 1/1.5deg camber F/R was pretty much it). just took a few laps of each track to work out which car suited it the best.
if arcade cars is what it takes to interest people, then so be it :)
some of the races will be open to a bit of tuning; I've gone with PP/kg rather than bhp/kg so you could drop max bhp in favour of a wing and a bit of downforce, or turbo and reduce engine power for a touch more torque than stock. advantages should be negligible, so it's down to preference.

This post has been edited by veehexx: 24 January 2012 - 10:57 AM


#52 User is offline   veehexx 

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Posted 24 January 2012 - 01:23 PM

View Postlovegroova, on 23 January 2012 - 05:40 PM, said:

View PostUltra_Nexus, on 23 January 2012 - 05:27 PM, said:

Just working out the times of the races. I think the longest race works out 45 mins and the shortest race just under 40 mins. Bit short of an hour, not that i'm complaining, just wondered whether there was a mistake?


Vee's dyslexia has struck again - the formula in Column H is wrong - it uses 2600 instead of 3600.

Just been practising for the first event, and I think there's something wrong with his estimated lap time of 90 seconds - I'm managing 97 or so :ponder:Posted Image


just checked the time - 90s is a bit on the lean side too. just ran a 89sec lap.
are you running sports soft tyres? default is comfort hard iirc, so that might explain it.

spreadsheet updated with 2 types of car. 1-2pp difference should mean nothing in real life, so i've added a second choice of car for some races.

#53 User is online   lovegroova 

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Posted 24 January 2012 - 06:17 PM

View Postveehexx, on 24 January 2012 - 01:23 PM, said:


just checked the time - 90s is a bit on the lean side too. just ran a 89sec lap.
are you running sports soft tyres? default is comfort hard iirc, so that might explain it.

spreadsheet updated with 2 types of car. 1-2pp difference should mean nothing in real life, so i've added a second choice of car for some races.


Just managed a 90s lap (just) with the Sports Soft Tyres. 97 was with Comfort Hard Posted Image
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#54 User is offline   Ultra_Nexus 

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Posted 29 January 2012 - 07:42 PM

How many people are we actually going to have for this race next week?

I was going to do some testing tonight, but had to go to work instead, then out to friends for dinner.

Did the new seasonal challenges though.

#55 User is offline   veehexx 

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Posted 30 January 2012 - 05:05 AM

I'm obviously there, what with being the host & all :)

since we have a few newer guys, how about a friendly race this week?

*Friendly Race*
Thursday 2nd Feb @ 20:00
Lobby: veehexx

tracks will be on vote, cars will be decided on the night..
Lobby will be up around 19.30.

this should allow everyone to get to grips with MP (if they haven't already), and know what their up against so they can get some practice in over the weekend :)

#56 User is online   lovegroova 

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Posted 30 January 2012 - 05:38 AM

How does one access the races please (simple idiot proof instructions required)?

#57 User is offline   veehexx 

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Posted 30 January 2012 - 05:50 AM

start gt5 > GT Life
goto Community > find 'veehexx' (or the person your trying to join; you'll need to add them as a PSN friend if you haven't already)
on the coffee cup icon, there will be an small orange icon to the right of it when a lobby exists.

click that orange icon to join.

if no lobby exists, then clicking the coffee cup will create one.

#58 User is offline   Ultra_Nexus 

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Posted 30 January 2012 - 07:15 AM

View Postveehexx, on 30 January 2012 - 05:05 AM, said:

I'm obviously there, what with being the host & all :)

since we have a few newer guys, how about a friendly race this week?

*Friendly Race*
Thursday 2nd Feb @ 20:00
Lobby: veehexx

tracks will be on vote, cars will be decided on the night..
Lobby will be up around 19.30.

this should allow everyone to get to grips with MP (if they haven't already), and know what their up against so they can get some practice in over the weekend :)

Yep, i'll be good for this one!

#59 User is offline   veehexx 

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Posted 30 January 2012 - 08:22 AM

...hopefully i'll get my paddles arms by then - bought & dispatched last week from the US.
DFGT has poor stock paddles, these are an addon mod to make them more typically paddles.

i'd be good to have a race with them before the championship races to see how i fair.. i suspect slower than my normal pace...

#60 User is online   lovegroova 

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Posted 30 January 2012 - 08:43 AM

View Postveehexx, on 30 January 2012 - 05:50 AM, said:

start gt5 > GT Life
goto Community > find 'veehexx' (or the person your trying to join; you'll need to add them as a PSN friend if you haven't already)
on the coffee cup icon, there will be an small orange icon to the right of it when a lobby exists.

click that orange icon to join.

if no lobby exists, then clicking the coffee cup will create one.


Thanks, I may give this a go, depending if I'm doing anything else on Thursday.

#61 User is offline   Ultra_Nexus 

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Posted 30 January 2012 - 06:48 PM

Well, managed 8 laps on autum ring in the Renault (the Volvo is absolutely w@nk with a side helping of sh1t).

Online mode, No TCS, NO ABS, NO ASM, clutch and 6 speed H pattern = 1:28.126

And I can honestly tell you I was using evry trick in the book to get that time and driving out of my skin. Reckon a neater lap could get possibly into the 1:27s....possibly

Gonna be extremely close come race day

#62 User is offline   veehexx 

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Posted 31 January 2012 - 04:15 AM

i can see a 1:28 for me, but yes - should be very close :)

#63 User is online   Shiskine 

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Posted 31 January 2012 - 05:55 AM

1.28 ... :eek2:

I rattled off some 1.35s after not a lot of practice but there's no way I'm willing to practice long enough to reach your times. Are we running boost this weekend or not?
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#64 User is offline   veehexx 

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Posted 31 January 2012 - 06:36 AM

View PostShiskine, on 31 January 2012 - 05:55 AM, said:

1.28 ... :eek2:

I rattled off some 1.35s after not a lot of practice but there's no way I'm willing to practice long enough to reach your times. Are we running boost this weekend or not?


i knocked out 1:29 and 1:30's during my test times - I've only totalled about 5 laps of autumn ring.
looks like we need to run boost, for you slow pokes. :p
boost was planned anyway - keeps racing closer and the best still win :)

i've been re-running the licences, and one of them was ran on a section of autumn ring; corner 3 (see below). huge ammount of time to be made through there. i got +1sec up on my time by being very aggressive through there.

also, i cant beleive my new DFGT Paddles are already here! :o ordered then Thursday night from the states - came today. cant argue for £25 delivered. will be installing them tonight so i think my 90sec lap times will be pushing it.




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#65 User is offline   chastmeister 

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Posted 31 January 2012 - 08:17 AM

Hello!

Having sold the S I'm not checking in here so often, but am up for this, particularly as it sounds like there's emphasis on a level playing field.

I might not be terribly reliable as I'm about to be a father (hence selling the S), but will come when I can.
Chas T. Meister

#66 User is online   Shiskine 

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Posted 31 January 2012 - 08:19 AM

Lots of corner cutting opportunities at Autumn Ring so I presume we're also running with strong penalties?

#67 User is offline   Ultra_Nexus 

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Posted 31 January 2012 - 08:51 AM

View PostShiskine, on 31 January 2012 - 05:55 AM, said:

1.28 ... :eek2:

I rattled off some 1.35s after not a lot of practice but there's no way I'm willing to practice long enough to reach your times. Are we running boost this weekend or not?

Were you running in the Volvo?

If you were that will expain things :)

#68 User is online   lovegroova 

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Posted 31 January 2012 - 09:02 AM

I managed 1.30.9 without corner cutting (sports soft tyres etc).

How do penalties work, and for what are they applied?

#69 User is offline   veehexx 

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Posted 31 January 2012 - 09:53 AM

penalties work by not allowing corner cutting (or heavy contact).
full damage also helps with heavy contact, as a pit will cost you 40secs or so, and around 15-20% of the race to catch up again (with low boost)

basically, 4 wheels outside the track limits, on the inside of a corner will generally grant you a penalty (5 or 10 secs depending on circumstances and penality setting)
a light tap, or 'accidental' contact is rarely penalised. it seems to be somehow related to your steering angle and throttle/brake usage.
also, being outside of the track limits too long will also give you penalty as you haven't got back to the circuit in a reasonable ammount of time.

imo, penalties work with boost. get too cocky to gain a bit of distance, and it will put you down a few places. however it wont put you completely out of the race due to boost, but you will have to work your way back through the grid. it also seems to promote cleaner driving for the fear of contact penalty (it certainly helped me..)
imo again, using autumn ring as an example, it will stop people taking certain corners too straight.

penalties can also play to your advantage; a few times last season i've succumbed to racing pressure; tried to give myself a bit of distance from the car behind, only to be hit by a penalty, and knocked down the grid a few places.

i'm sure i got a 1:31 or 1:32 in the volvo, just to see if it's competitive during my tests.. humm...

This post has been edited by veehexx: 31 January 2012 - 09:56 AM


#70 User is offline   veehexx 

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Posted 31 January 2012 - 10:01 AM

View PostShiskine, on 31 January 2012 - 08:19 AM, said:

Lots of corner cutting opportunities at Autumn Ring so I presume we're also running with strong penalties?


I've been thinking about this during my post above; i'd say light penalty...

the cars are fairly slow (ron wont make a big lead over others ;)), and with boost should mean a very close race throughout. even a light penalty will put you to the back of the grid.
open to your suggestions though!

heavy damage is on though, so pretty much enforced pits if you bend it :)

hope you can make some races too, chas..the more the merrier!

#71 User is online   Shiskine 

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Posted 31 January 2012 - 10:09 AM

View Postlovegroova, on 31 January 2012 - 09:02 AM, said:

I managed 1.30.9 without corner cutting (sports soft tyres etc).

I was running with whatever tyres it came out the arcade garage with, comfort something or other. If you guys have been running sports soft then that might explain things ... :D

I thought that if using arcade cars, we'd just use the tyres they came with?

#72 User is online   lovegroova 

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Posted 31 January 2012 - 10:09 AM

Who applies the penalties? Is it automatic as part of the game?

#73 User is online   Shiskine 

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Posted 31 January 2012 - 10:21 AM

View Postlovegroova, on 31 January 2012 - 10:09 AM, said:

Who applies the penalties? Is it automatic as part of the game?

Yup. It assesses if you've rammed someone, cut a corner etc. and applies a penalty of 5, 10 or 30 seconds (depending on the severity) by way of cutting your throttle.

They can be quite harsh and are often applied to the victim of an incident as well as the culprit. For that reason we only use them where there's scope for people to take the pi$$ and cut corners. You'll have seen that at Autumn Ring there are several places where some lawnmowing might give an advantage.

#74 User is online   lovegroova 

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Posted 31 January 2012 - 10:29 AM

View PostShiskine, on 31 January 2012 - 10:09 AM, said:

View Postlovegroova, on 31 January 2012 - 09:02 AM, said:

I managed 1.30.9 without corner cutting (sports soft tyres etc).

I was running with whatever tyres it came out the arcade garage with, comfort something or other. If you guys have been running sports soft then that might explain things ... :D

I thought that if using arcade cars, we'd just use the tyres they came with?


See my 1:37 comments above - standard from the dealer is regular tyres, but vee and Ron seem to think it has sports soft as an arcade car? Or am I confused again?

#75 User is online   Shiskine 

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Posted 31 January 2012 - 10:40 AM

View Postlovegroova, on 31 January 2012 - 10:29 AM, said:

See my 1:37 comments above - standard from the dealer is regular tyres, but vee and Ron seem to think it has sports soft as an arcade car? Or am I confused again?

I don't think Vee has been explicit about tyre regs, although perhaps I missed it. Certainly last year, all our races were run on Sports Soft tyres. I thought, perhaps wrongly, that if we were using unmodded Arcade Garage cars then we'd use them as is, ie. with whatever tyre came fitted.

I wouldn't worry. Qualifying times mean nothing come race day ... ;)

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