GT5
game looks great, but how the hell do you turn? no matter what car, it slides out or looses it if you go any faster than 15 mph around a corner. all the GT games have been like that. please dont say it's for realism. how is it done correctly? ebrake?
I haven't tried version 5 yet, other than the free taste amonths ago, but I'm hot stuff in the earlier revisions. Anyway, you have to effect some weight transfer to the front end and in the direction of turn. Do what you're doing in a real car and you'll understeer too.
Several ways to do that. First get off the gas when you want to turn. You can also brake a LITTLE to move weight onto the front. As an added touch you can move the steering in the OTHER direction first, just a little, and swing it back into the direction you want to go.
As far as car set up, you want to soften the suspension on the end that slides first (or harden the other end). So if your rear is still sliding out after you modify your throttle behavior try setting the shocks and spring rate softer in the rear for more grip (or use more aero downforce in back, less in front, if available). You MAY have to raise ride height as you do this. If you have an adjustable limited slip diff try reducing the amount on braking. Strong LSD's make the car harder to turn.
Next is tire alignment. If you increase front tire camber you'll get more grip mid-turn but sacrifice some braking stability. Check your toe settings. Depending on the car I like to run zero or even a LITTLE toe out. The rear is more sensitive than the front on this.
Guys, what did I screw up or otherwise miss (been a while)?
Several ways to do that. First get off the gas when you want to turn. You can also brake a LITTLE to move weight onto the front. As an added touch you can move the steering in the OTHER direction first, just a little, and swing it back into the direction you want to go.
As far as car set up, you want to soften the suspension on the end that slides first (or harden the other end). So if your rear is still sliding out after you modify your throttle behavior try setting the shocks and spring rate softer in the rear for more grip (or use more aero downforce in back, less in front, if available). You MAY have to raise ride height as you do this. If you have an adjustable limited slip diff try reducing the amount on braking. Strong LSD's make the car harder to turn.
Next is tire alignment. If you increase front tire camber you'll get more grip mid-turn but sacrifice some braking stability. Check your toe settings. Depending on the car I like to run zero or even a LITTLE toe out. The rear is more sensitive than the front on this.
Guys, what did I screw up or otherwise miss (been a while)?
ok, wow. thanks for the write up. i brake very early just to be safe and when i turn with the stick, it turns a little, but almost never enough. hard to explain. basically, it always understeers. whatever it is, it does not make for a fun game, imo.
Originally Posted by dyhppy,May 2 2008, 04:24 PM
ok, wow. thanks for the write up. i brake very early just to be safe and when i turn with the stick, it turns a little, but almost never enough. hard to explain. basically, it always understeers. whatever it is, it does not make for a fun game, imo.
Originally Posted by dyhppy,May 2 2008, 04:24 PM
ok, wow. thanks for the write up. i brake very early just to be safe and when i turn with the stick, it turns a little, but almost never enough. hard to explain. basically, it always understeers. whatever it is, it does not make for a fun game, imo.
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I was always faster with the Sony controller than my wheel set-up. The motions are much smaller and faster. For instance lock-to-lock steering change or throttle-brake-throttle transitions. But the wheel is the 'right way' to play.




