Paintball anyone?
This is my E-99 Avant, with evo II hopper (thing that holds paintballs), and Smart Parts All-American Barrel (16"). Just showin you what I got, post up pics if you got 'em.

Everything not assembled

Main body

Electronic trigger frame (shoots faster, 14 bps)

All-American Barrel

"All-American"

Evo II hopper (feeds 22 bps)

Motor (yes, those are my feet holding it up)

Assembled
Tell me what ya'll think.

Everything not assembled

Main body

Electronic trigger frame (shoots faster, 14 bps)

All-American Barrel

"All-American"

Evo II hopper (feeds 22 bps)

Motor (yes, those are my feet holding it up)

Assembled
Tell me what ya'll think.
You can't feed 14 BPS without more assistance than a rotating-paddle hopper. Check out the acceleration of gravity versus the size of ball and you end up with around 11 BPS maximum.
Anyway, I've got an old school WGP Black Magic with more tasty bits than my car and a plain Black Dragun (electric-grip Spyder clone). Funny thing is the el-cheapo Dragun is more fun to play with and takes more abuse with than my super-trick Sniper variant. I've been playing since Sheridan PGP's and Nelson 007's were the top of the market (1980's, I owned a p-ball field in Sacramento CA back then).
Anyway, I've got an old school WGP Black Magic with more tasty bits than my car and a plain Black Dragun (electric-grip Spyder clone). Funny thing is the el-cheapo Dragun is more fun to play with and takes more abuse with than my super-trick Sniper variant. I've been playing since Sheridan PGP's and Nelson 007's were the top of the market (1980's, I owned a p-ball field in Sacramento CA back then).
I prefer the long woods games and real teamwork. Speedball is much faster and spectator-friendly but nothing beats stalking someone on a quiet night by the light of a full moon. I might enjoy the big scenario-game but I can't say I've tried one.
I did my part to enable people to throw more paint. My partner and I invented the first semi-auto Sniper valving for Bud Orr and we made many of the early custom semi-auto Sheridan's sold in Sacramento (liquid CO2 was a serious pain and the use of compressed air really helps). But I think the game is ruined by continuous streams of paint. Great for paint sales but IMO there should be, say, a 3 BPS limit.
The coolest thing we did was law enforcement training at our indoor field, way before they had Simunition training. I got to "play" with the Davis SWAT team (yeah, who knew Davis had a SWAT team?), Sacramento Sheriffs, and Wackenhut's nuclear power plant private security forces. At the time, Crossman had a six-shot .50 cal revolver and there was a full-auto using stripper-clips (Tippman IIRC), both very useful for LEO training. Being one of the bad guys is fun but you get yelled at and shot a lot...
I did my part to enable people to throw more paint. My partner and I invented the first semi-auto Sniper valving for Bud Orr and we made many of the early custom semi-auto Sheridan's sold in Sacramento (liquid CO2 was a serious pain and the use of compressed air really helps). But I think the game is ruined by continuous streams of paint. Great for paint sales but IMO there should be, say, a 3 BPS limit.
The coolest thing we did was law enforcement training at our indoor field, way before they had Simunition training. I got to "play" with the Davis SWAT team (yeah, who knew Davis had a SWAT team?), Sacramento Sheriffs, and Wackenhut's nuclear power plant private security forces. At the time, Crossman had a six-shot .50 cal revolver and there was a full-auto using stripper-clips (Tippman IIRC), both very useful for LEO training. Being one of the bad guys is fun but you get yelled at and shot a lot...
I must agree that stalking and woods games are alot of fun, but fast-paced games of just streaming paint, ducking, dodging, and diving are a real adrenaline rush. After the game is over I'm left with a rush, and want to do it again.
I've played a few scenario games, but I've found that unless you are a die hard scenario fan, it ususally ends up in a game alot like speed ball. But if you do play with some scenario fans, the teamwork aspect is great. Not to say that there is no teamwork in speed ball, mostly its just calling out players positions and shouting of a few tips.
I've played a few scenario games, but I've found that unless you are a die hard scenario fan, it ususally ends up in a game alot like speed ball. But if you do play with some scenario fans, the teamwork aspect is great. Not to say that there is no teamwork in speed ball, mostly its just calling out players positions and shouting of a few tips.
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