Cell Shaded S2k
Wow you guys are def. on the right path. Lookin good
Mind if I share a little somethin somethin I did? Its not an S2K, but its still a honda ;-)

I won't post up a non-proof, because this artwork is going to be used commercially and I needs to be protectin my intellectual property and all (so please don't re-use without permission)
. Tell me whatcha think.
I based the lineart off of a photo, then went to town with colors, shading and highlighting. This is actually a pre-proof as in the final version I dialed the rear camber in a lil to match the front
-Jeff
Mind if I share a little somethin somethin I did? Its not an S2K, but its still a honda ;-)
I won't post up a non-proof, because this artwork is going to be used commercially and I needs to be protectin my intellectual property and all (so please don't re-use without permission)
. Tell me whatcha think.I based the lineart off of a photo, then went to town with colors, shading and highlighting. This is actually a pre-proof as in the final version I dialed the rear camber in a lil to match the front

-Jeff
hehe.. I started a thread like this before... hyper dimensions does a nice one 
also dxlst had a good link to a cell-shade tutorial.. but the link went down..
http://forums.s2ki.com/forums/showthread.p...threadid=132619

also dxlst had a good link to a cell-shade tutorial.. but the link went down..

http://forums.s2ki.com/forums/showthread.p...threadid=132619
Originally posted by Presidente
^^man you need to write us a tutorial on how to do that !
^^man you need to write us a tutorial on how to do that !
1) Create the line-art. This can be done by sketching the car out on paper and scanning it then tracint it, or just tracing a photo directly. For this "inking" stage I usually use Adobe Illustrator as the lineart generated when you're done is vector based and you can scale it to any size you want befor coloring.
2) Then I pull the lineart into Adobe Photoshop and start painting. Big tools used here are the magic wand selection tool to select sections of the line art, and the paint bucket to fill them.
3) Once I have the base colors filled in I start on shadows next. These are usually pretty intuitive as to where they should go. Look at your reference photo if you're not sure. The best cars to draw are ones you've owned, because when you wash them you be come intimately familiar with all the body lines and joins and its easier to "feel" where the shadows go. But studying a photo is the second best route.
4) Then after all the shading is done, go after the lighlights. These are tricky because you want the car to look glossy and deep. I really don't have any tips here its the hardest part of car artwork and is REALLY tricky, you just kind of have to study photographs to see how the light behaves on shiny surfaces (especially paint and windows).
The biggest tip I can offer is that its just 2D artwork so there is no way to perfectly model shades and highlights, in some instances the more realistic options are *NOT* the best ones, because being 2D, the artwork has to give the "impression" of depth and not necessarily the most realistic representation. (if that makes any sense)
If I think of anything else or you have specific questions, I'd be happy to share

-Jeff





Love it with the background