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Video game violence, how much is too much?

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Old Oct 31, 2007 | 09:08 AM
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Default Video game violence, how much is too much?

Had a debate with a friend last night who is more on the democrat side of things and who believes there should be extra laws to put people in jail who sell M rated games to minors.

As a father myself, I blame the parents and kids. My young daughter loves playing TF2 (team fortress 2), but I keep a close on her when she does. I think it's the parents responsibility to parent, not the gubmints..

That said, this game looks pretty sweet (nothing I'd let my kids play of course), but I have to admit about halfway through the video I felt like I was watching a real execution video.. they did some great things with the realism on this one..

http://www.theginblog.com/2007/10/video-ga...-uncomfortable/

direct link to video:

http://www.youtube.com/watch?v=PGuhX5AmjuA
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Old Oct 31, 2007 | 09:15 AM
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tough call..i almost feel that is worse than movies since the video game player is actively taking part in having the character commit the action. i can imagine some kids messing around mimicking that and really hurting someone.

on a side note...wonder if he gets a new blue bag every time he does that move
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Old Oct 31, 2007 | 09:17 AM
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Hahah I wondered the same.. for me the fact that this will be a Wii game sparked my interest. Killing someone with joystick is one thing, but if you are actually making the movements for those murders that's kind of cool and sick at the same time..
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Old Oct 31, 2007 | 09:19 AM
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Originally Posted by mistergin,Oct 31 2007, 01:17 PM
for me the fact that this will be a Wii game sparked my interest.
Just went to the top of my Christmas list

Actually, I agree that the parents should play the biggest role in filtering what they think is appropriate for their children.
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Old Oct 31, 2007 | 10:35 AM
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Tough call. One problem is that while one set of parents might watch what their kids buy/pplay, the next sert might not be so watchful and the kid of the first set gets esposed to the stuff at the next house.

The bigger question is how come there are so many violence based games and so few where the goal is to get lucky? I can see the game play now, you are placed in various social situations and have to use you skills to attract the babe/hunk of your choice, get them interested, ward off the attenion of other suitors and the level ends when you get what you are looking for.
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Old Oct 31, 2007 | 11:01 AM
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Originally Posted by ajlafleche,Oct 31 2007, 11:35 AM
The bigger question is how come there are so many violence based games and so few where the goal is to get lucky? I can see the game play now, you are placed in various social situations and have to use you skills to attract the babe/hunk of your choice, get them interested, ward off the attenion of other suitors and the level ends when you get what you are looking for.
Because that type of game would suck and would not sell well.

The games that sell are the games that give people an opportunity to do things they wouldn't otherwise be able to do. First person shooters (Halo, Doom, Counter Strike), god games (Sim City, Sims), build and conquer (typically RTS games - Warcraft, Command & Conquer, Age of Empires - also turn based, Civilization series), sports sims (Madden, Forza/Gran Turismo, etc), fantasy realms (WoW, Diablo, etc) and so on...

The Sims is probably the closest game to simulating real life that has ever done well. But you have control over multiple people; it's a god game on a smaller scale. I played Sims for about two weeks; after I had figured out 5 or 6 ways to kill people and got the girls to move in together and hook up, there was nothing left - the rest was just like real life - way too mundane.
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Old Oct 31, 2007 | 11:04 AM
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Show me a study that links violence in video games and violence in real life. You won't find anything more than "little to no connection."

Show me a study that links violence in video games with a de-sensitization to violence in real world situations. You won't find anything because there is no way to test this other than in a highly controlled laboratory setting, yielding nothing more than theoretical results that do not cross over.

What you will find is a large, steady drop in juvenile violent crime rates since the inception of video games.

Regulation lies entirely with the parents. If a child is too young to play violent video games for whatever reason, the mother or father should put a stop to it.
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Old Oct 31, 2007 | 11:33 AM
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If a kids screwed up in the head, parents should know not to buy them Resident Evil 4. My parents knew I'm not a lunatic, so they didn't care what video game I played. I enjoyed Resident Evil 2 to the fullest extent, and earlier than that I was playing Doom and the like. It's fun/ny to blow off a zombie's head, but I know it's not fun/ny to shoot someone in real life.
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Old Oct 31, 2007 | 11:41 AM
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All about parenting. There are way too many parents out there that fail their job. Playing these violent games when you're little really does influence you, and you don't want your children to get mixed up with the life in game and in reality. I remember when I was a kid I played street fighter and I tried to mimick that in real life lol.
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Old Oct 31, 2007 | 11:58 AM
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I played Duke Nukem when I was 7 and loved shitting down people's necks.

It really is all about parenting and starting from the earliest age to teach your kid to not be psychotic and know reality from video games. My parents new I wasn't psychotic, and I think CUAT9k pointed this out best. A good amount of people will always be vocal and blame violent actions on other things rather than their own parenting and such. I don't think I have the right to say this, but parents should know their kids by the time they start buying video games for them and in turn should know which ones to buy for their kid's mentality and ability to handle what might be in that game.

Sadly, a lot of parents give into their children's begs and wants and needs very, very easily or don't even question what their children do or buy. This is just neglect and while the kid may not consciously recognize it as that, but that of Love (since parents are giving them what they want), they become more involved in the video game and find that to be closer to reality. This, in rare cases, brings about violent acts and the parents blame video games or music. People always want to blame something other than themselves for a misfortune.
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