2014 Megan Racing S2k Challenge Rules and Schedule
Put street tires on my car, and Im at 5.75 points.
Get rid of my ECU and Im in MOD at 5.5. I know Ill hit a 1:58 @ BW with 5.5 points.
Makes sense to bring MOD guys up....
Hope Im saying this all right lol
and conveying the thoughts that were discussed at the track 
Correct me if Im wrong
Get rid of my ECU and Im in MOD at 5.5. I know Ill hit a 1:58 @ BW with 5.5 points.
Makes sense to bring MOD guys up....
Hope Im saying this all right lol
and conveying the thoughts that were discussed at the track 
Correct me if Im wrong
I agree with moving away from RS3. They are hard to get and such a massive speed dropoff. Especially when Maxxis has shown willingness to help out SV. And rcomps are more fun to drive on for a long session as opposed to RS3.
It sounds like the idea is to make SM the most competitive class (versus last year where it was Mod) and try to get people to bump up to it in which case...
...I would agree with this point.
Unless my math is wrong, Dustin's setup on NT01 comes out to 8 points:
0.50 = Level 2 Front Aero
.125 = OEM-style hard-top (includes Mugen/Mugen replicas)
1.75 = Level 2 Wing
1.25 = Level 1 R-compound
0.75 = 255 Front tire size
0.75 = Aftermarket wheels 17X10's
0.25 = Any aftermarket intake system that utilizes a snorkel or ram-air effect
0.25 = Test-pipe
0.125 = Cat-back exhaust
0.5 = Internal Engine Modifications
0.25 = Aftermarket ECU
1.50 = Full coilover suspension
That's practically ever mod available except FI and/or crazy 1 day tires, and still nowhere near the SM cap.
That seems to be the issue with the "bring people up" theory, because SM was designed as a virtual "anything goes" class, but now it's being billed as the competitive class. The battles in Mod class last year were really close, and seems like that should be more of the goal. In order to do that it seems like points for Mod should be something like 6.5 or 7.0 (Splitter + wing + square + coilovers + nt01 + 17x10 = 6.5... and remember that's going to be heavy with stock soft top and stock exhaust). Or level 1 rcomps 0 points for mod class... and see if we can get a group buy for like 20 sets of RC1s?
Otherwise I would drop the points cap down to something like 8.0 in SM so that people can build to something like Dustin's car (with some flexibility), but keeping out assholes with FI
or starting a TD arms race.
It sounds like the idea is to make SM the most competitive class (versus last year where it was Mod) and try to get people to bump up to it in which case...
Unless my math is wrong, Dustin's setup on NT01 comes out to 8 points:
0.50 = Level 2 Front Aero
.125 = OEM-style hard-top (includes Mugen/Mugen replicas)
1.75 = Level 2 Wing
1.25 = Level 1 R-compound
0.75 = 255 Front tire size
0.75 = Aftermarket wheels 17X10's
0.25 = Any aftermarket intake system that utilizes a snorkel or ram-air effect
0.25 = Test-pipe
0.125 = Cat-back exhaust
0.5 = Internal Engine Modifications
0.25 = Aftermarket ECU
1.50 = Full coilover suspension
That's practically ever mod available except FI and/or crazy 1 day tires, and still nowhere near the SM cap.
That seems to be the issue with the "bring people up" theory, because SM was designed as a virtual "anything goes" class, but now it's being billed as the competitive class. The battles in Mod class last year were really close, and seems like that should be more of the goal. In order to do that it seems like points for Mod should be something like 6.5 or 7.0 (Splitter + wing + square + coilovers + nt01 + 17x10 = 6.5... and remember that's going to be heavy with stock soft top and stock exhaust). Or level 1 rcomps 0 points for mod class... and see if we can get a group buy for like 20 sets of RC1s?
Otherwise I would drop the points cap down to something like 8.0 in SM so that people can build to something like Dustin's car (with some flexibility), but keeping out assholes with FI
or starting a TD arms race.
yes mod guys can move up if they want , but where do street drivers go when they want to run r comps which are usually wanted in mod class
for me personally mod was lowered by 2 points this season, one way coils, wing , and the movement from 6.5 to 5.5
if im going to play i need to run r comps this year... i know a cr wing and r comps will be slower than wing and rs3, but rs3 are hard to get ... i dont want to change wings to cr and get slower
also, supermod being the 'goal' class at 11 points makes it a VERY pricey war... staying away from TD does sound good for the sm guys , keep it away from GTA type bs.....
HUGE gap now between mod and sm... seems forced
if people in SM want to run a charger maybe they have to do something drastic like street tires or limit wing
for me personally mod was lowered by 2 points this season, one way coils, wing , and the movement from 6.5 to 5.5
if im going to play i need to run r comps this year... i know a cr wing and r comps will be slower than wing and rs3, but rs3 are hard to get ... i dont want to change wings to cr and get slower
also, supermod being the 'goal' class at 11 points makes it a VERY pricey war... staying away from TD does sound good for the sm guys , keep it away from GTA type bs.....
HUGE gap now between mod and sm... seems forced
if people in SM want to run a charger maybe they have to do something drastic like street tires or limit wing
The board is currently in discussions with Maxxis. I have a call with them scheduled for tonight. Calm down guys 
We did discuss the possibility of 0 point R-comps, but it resulted in killing off supermod.
The classes were set to encourage more new people to show up. The cost of entry into Street is lower, as is the cost of entry into Mod. Most Mod people will now fall into Supermod.
The naming of the classes is misleading. If anything, calling them "Stock, Slow Street, Fast Street, and Mod" would be more accurate. We kept the class names out of tradition.
We'll discuss further about possibly renaming the classes to more accurately reflect their times, and bringing the SM cap down to prevent a FI monster.

We did discuss the possibility of 0 point R-comps, but it resulted in killing off supermod.
The classes were set to encourage more new people to show up. The cost of entry into Street is lower, as is the cost of entry into Mod. Most Mod people will now fall into Supermod.
The naming of the classes is misleading. If anything, calling them "Stock, Slow Street, Fast Street, and Mod" would be more accurate. We kept the class names out of tradition.
We'll discuss further about possibly renaming the classes to more accurately reflect their times, and bringing the SM cap down to prevent a FI monster.
mod should be the most popular class as it was this year.... not a gta type supermod
promotion, prizes , and coverage brings people out .. coverage brings sponsors out
.
lowering the cost of street makes some sense for sure.... mod didnt really need to have the points changed, i think that is whats throwing things out of wack because of the other changes.....
why does supermod want to be the biggest group while having the most point gap, doesnt make much sense from a pure competition stand point
im calm just trying to keep the s2kc challenge rules as good as they've been over the years ... sometimes less is more when it comes to changes
one should be able to run r comps and a wing in mod and even a splitter for that matter(without having to drive in an open class)... maybe you guys are making too many changes to an already good system....ask yourself the reason for the changes being made
class names work well currently
stock = stock with one or two minor mods
street = cool to eliminate one of the three things i used last year to make it cheaper and a bit slower
mod = be able to run three of the major mods and r comps, absolutely need a class to run these
super mod = mod plus more and the possibility of a charger with other limitations
the way it is only super mod you can run the three major mods but the problem is if you have those you can also go up against a rich guy and not have a chance even though you're a better driver...dont cut off the good drivers nuts forcing them to spend too much coin.... i mean i could drive street tires in mod but why not have the option to run r comps ....
where are the other opinions ? gents, this is our beloved series
promotion, prizes , and coverage brings people out .. coverage brings sponsors out
.
lowering the cost of street makes some sense for sure.... mod didnt really need to have the points changed, i think that is whats throwing things out of wack because of the other changes.....
why does supermod want to be the biggest group while having the most point gap, doesnt make much sense from a pure competition stand point
im calm just trying to keep the s2kc challenge rules as good as they've been over the years ... sometimes less is more when it comes to changes
one should be able to run r comps and a wing in mod and even a splitter for that matter(without having to drive in an open class)... maybe you guys are making too many changes to an already good system....ask yourself the reason for the changes being made
class names work well currently
stock = stock with one or two minor mods
street = cool to eliminate one of the three things i used last year to make it cheaper and a bit slower
mod = be able to run three of the major mods and r comps, absolutely need a class to run these
super mod = mod plus more and the possibility of a charger with other limitations
the way it is only super mod you can run the three major mods but the problem is if you have those you can also go up against a rich guy and not have a chance even though you're a better driver...dont cut off the good drivers nuts forcing them to spend too much coin.... i mean i could drive street tires in mod but why not have the option to run r comps ....
where are the other opinions ? gents, this is our beloved series
I think what was trying to be conveyed is that all these mods are VERY similar in lap times... Yes driver counts for a lot. 
My Voltex 1s felt just as fast as my Type 2. I ran a 1:58 @CVR with no other areo….just 1S (nt01s)…..that was WITH a 170lb passenger too. Brian ran a 1:59 but I don’t know what his mods were at the time.
Basically we have competition that is there…but its split. The whole reason SM (MOD-R) even came about, was because of NT01 vs street tire….that was the driver for the split in class. With RS3s price, overheating , and availability, I don’t know why a MOD car (Areo, wing, coils, square, and TP/exhaust) would use them for the S2KC.
Anyway….SM should be lowered lol

My Voltex 1s felt just as fast as my Type 2. I ran a 1:58 @CVR with no other areo….just 1S (nt01s)…..that was WITH a 170lb passenger too. Brian ran a 1:59 but I don’t know what his mods were at the time.
Basically we have competition that is there…but its split. The whole reason SM (MOD-R) even came about, was because of NT01 vs street tire….that was the driver for the split in class. With RS3s price, overheating , and availability, I don’t know why a MOD car (Areo, wing, coils, square, and TP/exhaust) would use them for the S2KC.
Anyway….SM should be lowered lol
I'm with Ringer on this one.
The changes to Street make sense - the changes to Mod, no so much, especially in light of the increase in points for both wings and coilovers.
Mod should be able to run the big 4 (wing, square, coils, r-comps) and have the option of sacrificing r-comps in exchange for some other mish mash of random parts.
This new Mod class is like what Street used to be last year.
Essentially, what I see is last year, there was Street. And, Mod, which has always been the split problem class of guys wanting to run R-comps versus those wanting street tires.
This season is pretty much a push to move all the Mod guys into one class and split Street into two classes like what has previously been done to Mod the last 2 seasons. If that's the case, I think the point cap for Super mod needs to be reduced as well. 5.5 to 11 points for SM?!?! Lol, what?
The changes to Street make sense - the changes to Mod, no so much, especially in light of the increase in points for both wings and coilovers.
Mod should be able to run the big 4 (wing, square, coils, r-comps) and have the option of sacrificing r-comps in exchange for some other mish mash of random parts.
This new Mod class is like what Street used to be last year.
Essentially, what I see is last year, there was Street. And, Mod, which has always been the split problem class of guys wanting to run R-comps versus those wanting street tires.
This season is pretty much a push to move all the Mod guys into one class and split Street into two classes like what has previously been done to Mod the last 2 seasons. If that's the case, I think the point cap for Super mod needs to be reduced as well. 5.5 to 11 points for SM?!?! Lol, what?
Lol : ) I personally didn't have any input really for what stock and street should be. I cant speak to that.
I do know that mod was split because of tires.
Ringer..I thought you were in street? Id never again run street tires LOL. I ran them one event...never again lol
If schedule permits..im at every one
Whats the main differences in my 7 point SM and Dustins 8point SM and maxed out MOD 6.5? Last years rules.
I do know that mod was split because of tires.
Ringer..I thought you were in street? Id never again run street tires LOL. I ran them one event...never again lol
If schedule permits..im at every one
Whats the main differences in my 7 point SM and Dustins 8point SM and maxed out MOD 6.5? Last years rules.










lol
