Airfoil Simulator
Originally Posted by BKL,Mar 8 2007, 02:21 AM
hey erik,
i saw your car at ronnie's today
it looks fantastic.
i saw your car at ronnie's today
it looks fantastic.
It has no suspension at the moment. I'm sending that off to TC Design to have the bushings replaced with hiem joints, new adjustable front upper a-arms and new adjustable rear toe links. I'm hoping it will be done by the end of the month.
I wish I knew how to use these programs so I could figure out the most efficient angle of attack for my wing - though I doubt the program could take into effect the direction of the airflow aft of the hardtop
Originally Posted by alejo,Mar 8 2007, 08:12 AM
I wish I knew how to use these programs so I could figure out the most efficient angle of attack for my wing - though I doubt the program could take into effect the direction of the airflow aft of the hardtop 

However, those are what are known as 2D panel codes. They are a starting place. But actual testing on the car is going to give the real answer. Unless you are a pro racing team, it's just not worth investing in the kind of CFD that will answer this question.
As for the hardtop, the wing doesn't actually know what direction it is pointed in. It only knows what direction the wind is hitting it at. This is called the angle of attack. But the car is a 3D problem, and no 2D code can actually simulate it. You just have to use them carefully to get an idea of what is happening.
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Originally Posted by mikegarrison,Mar 8 2007, 08:44 AM
Xfoil or Javafoil or similar programs can give you a good idea of what is going on, but it helps to have some aerodynamics education.
However, those are what are known as 2D panel codes. They are a starting place. But actual testing on the car is going to give the real answer. Unless you are a pro racing team, it's just not worth investing in the kind of CFD that will answer this question.
As for the hardtop, the wing doesn't actually know what direction it is pointed in. It only knows what direction the wind is hitting it at. This is called the angle of attack. But the car is a 3D problem, and no 2D code can actually simulate it. You just have to use them carefully to get an idea of what is happening.
However, those are what are known as 2D panel codes. They are a starting place. But actual testing on the car is going to give the real answer. Unless you are a pro racing team, it's just not worth investing in the kind of CFD that will answer this question.
As for the hardtop, the wing doesn't actually know what direction it is pointed in. It only knows what direction the wind is hitting it at. This is called the angle of attack. But the car is a 3D problem, and no 2D code can actually simulate it. You just have to use them carefully to get an idea of what is happening.
even if i could figure out how to use the software to get a rough estimation, i would not know how to test the variable geometry that the J's wing has about the chord-line (thinner and lower at the tips)
seems trial and error with a Data Logger is the best option for optimizing the angle of attack at our level...
Originally Posted by HunterEz,Mar 8 2007, 09:46 AM
Some tape, wool tufts and a camera?
one thing is for sure though, max downforce is not achieved by setting the highest angle of attack - as amateur racers often do...



