Max NA hp potential - more data
Originally posted by tze
Agreed.
I wish a fellow Oz person would go out and buy a motec.
Or even better go and get their hands on that car which supposedly had 25%+ gains that was discussed in that autospeed article.
Agreed.
I wish a fellow Oz person would go out and buy a motec.
Or even better go and get their hands on that car which supposedly had 25%+ gains that was discussed in that autospeed article.
Originally posted by ultimate lurker
With careful blueprinting of the bottom end you have a powerful and reliable engine.
UL
With careful blueprinting of the bottom end you have a powerful and reliable engine.
UL
Could you briefly explain blueprinting?
Thanks,
Mike
I've never blueprinted an engine but my understanding is it is a tolerance matching exercise.
Any production part (say a metal bearing or bushing) is made with a specified tolerance (say +/- 0.xxxx inches) since no manufacturing can hit an exact value each time. The tolerance is based on material choice and forming technique along with how much yield loss or rework expense a manufacturer is willing to accept. Some of these tolerances can be found in the shop manual.
So when you buy a car engine it is made up of parts that, hopefully, are all within size specification. That doesn't mean you won't have better results (less vibration, less friction) if you could put the engine together with tighter tolerances. To me, this is blueprinting, verifying tolerances are correct (often fixing wear items) and tightening what specs you can.
I don't know if shot-peening, for example, is also considered a blueprinting item?
Any production part (say a metal bearing or bushing) is made with a specified tolerance (say +/- 0.xxxx inches) since no manufacturing can hit an exact value each time. The tolerance is based on material choice and forming technique along with how much yield loss or rework expense a manufacturer is willing to accept. Some of these tolerances can be found in the shop manual.
So when you buy a car engine it is made up of parts that, hopefully, are all within size specification. That doesn't mean you won't have better results (less vibration, less friction) if you could put the engine together with tighter tolerances. To me, this is blueprinting, verifying tolerances are correct (often fixing wear items) and tightening what specs you can.
I don't know if shot-peening, for example, is also considered a blueprinting item?
Originally posted by Penforhire
I've never blueprinted an engine but my understanding is it is a tolerance matching exercise.
I've never blueprinted an engine but my understanding is it is a tolerance matching exercise.
Originally posted by Penforhire
I don't know if shot-peening, for example, is also considered a blueprinting item?
I don't know if shot-peening, for example, is also considered a blueprinting item?
nick
Pen and Prolene are right on.
Blueprinting, at its essence, is making sure the actual engine matches up perfectly with the specs. More specifically, since specs usually have a tolerance range as Pen pointed out, you're making sure they match up at the end of the tolerance range you want.
For example, if I'm building an engine for maximum power (not worried about long term durability) I'd do the following:
1. Choose the longest rods I could find out of the parts bin.
2. Choose the lightest pistons I could find, preferably with the biggest domes and smallest valve seat cutouts.
3. Set up bearing tolerances and ring gap on the loose end of the scale.
4. Make sure my valve job leaves the valves sitting as high on the seats as possible (valve recession reduces compression and can hurt flow in some cases).
5. Make sure all the rotating components are matched in weight and then carefully balance the bottom end.
The difference between an average production and one that is blueprinted with cherry picked parts (which are sometimes hard to get, but also why factories can build ringer cars with stock parts, they have huge parts bins to work with) could be on the order of 5-10% hp depending on the tolerances allowed.
UL
Blueprinting, at its essence, is making sure the actual engine matches up perfectly with the specs. More specifically, since specs usually have a tolerance range as Pen pointed out, you're making sure they match up at the end of the tolerance range you want.
For example, if I'm building an engine for maximum power (not worried about long term durability) I'd do the following:
1. Choose the longest rods I could find out of the parts bin.
2. Choose the lightest pistons I could find, preferably with the biggest domes and smallest valve seat cutouts.
3. Set up bearing tolerances and ring gap on the loose end of the scale.
4. Make sure my valve job leaves the valves sitting as high on the seats as possible (valve recession reduces compression and can hurt flow in some cases).
5. Make sure all the rotating components are matched in weight and then carefully balance the bottom end.
The difference between an average production and one that is blueprinted with cherry picked parts (which are sometimes hard to get, but also why factories can build ringer cars with stock parts, they have huge parts bins to work with) could be on the order of 5-10% hp depending on the tolerances allowed.
UL
Originally posted by ultimate lurker
Our "hard" rev limiter isn't particularly good for the engine's health.
Our "hard" rev limiter isn't particularly good for the engine's health.



