Hondata Flashpro on my macbook without windows
where can I download the file for my macbook. I dont run windows on my mac so what is the deal here hondata?
I dont think hondata would restrict this w wondows only right?
I dont think hondata would restrict this w wondows only right?
You could try something like VirtualBox, it may work without needing to install Windows. If not, buy a copy of Windows and install it. You can use VMWare Fusion, Parallels Desktop, or Boot Camp. Your Mac should be able to run Windows without any trouble unless it's from before 2007 or so.
Tim
Tim
I dont want windows in my mac, it lags the laptop TOO much n not worth it
these stupid hondata software writers could have convert it to mac files while they were writing the software. we are not living in the 20th century anymore mr hondata
these stupid hondata software writers could have convert it to mac files while they were writing the software. we are not living in the 20th century anymore mr hondata
Just in case you haven't noticed, PCs still rule the world. I prefer Macs, but they're wildly outnumbered by PCs and are likely to stay that way. Writing tuning software for PC only makes sense as virtually all tuning software is PC only.
Get a SSD and more RAM and you won't even notice. It will be way faster than any of your friends PCs. (I have 16 GB of RAM and a SSD.) I used to reboot into Boot Camp to run Windows for anything serious, but now I use VMWare Fusion 90% of the time I need to run Windows.
Tim
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Originally Posted by gernby' timestamp='1341237433' post='21827647
Hondata's software is built on a 1990's platform. They really need to replatform it ...

I'll hit this nail on the head before the inaccuracies of the last couple of posts become internet folklore. For reference, in the early days with the RSX reflash someone posted online that you needed to disconnect the battery after receiving the reflash, and we never managed to convince people not to do this. (They would then call us, upset, because their drivers' power window needed to re-learn the up and down positions). Anyhow:
I don't even know what the 90's platform reference is about, but we support Windows 7, which is only 2 years old.
Our software is not 16 bit and not singled threaded. It is multi-threaded 32 bit code. We should be able to compile to 64 bit by the end of the year but there is no real payoff as yet for 64 bit code for our application..
Our software executes faster than if using .net assemblies (minor different in speed, but definitely not slower). And we don't have the issues with different .net versions.
Our software works with Windows 8. I tested quite extensively on the developer preview.
To the OP:
I would not characterize that FlashPro is 'restricted' to Windows: It is Windows software.
It is not as simple as 'converting' our files from MS Windows to Mac OS. The software would need to be re-written, using a different language, different class libraries for a different operating system. Not trivial. Also the functionality would need to change for both versions as MS Windows and Max OS go about doing things in different ways.
To spectacle:
Yes, it makes sense to target the 88.3% platform before the 6.9% platform.
I know that OS choice is a religious decision. Please don't be offended if we don't support your favorite OS - there are bigger factors in play here.
I don't even know what the 90's platform reference is about, but we support Windows 7, which is only 2 years old.
Our software is not 16 bit and not singled threaded. It is multi-threaded 32 bit code. We should be able to compile to 64 bit by the end of the year but there is no real payoff as yet for 64 bit code for our application..
Our software executes faster than if using .net assemblies (minor different in speed, but definitely not slower). And we don't have the issues with different .net versions.
Our software works with Windows 8. I tested quite extensively on the developer preview.
To the OP:
I would not characterize that FlashPro is 'restricted' to Windows: It is Windows software.
It is not as simple as 'converting' our files from MS Windows to Mac OS. The software would need to be re-written, using a different language, different class libraries for a different operating system. Not trivial. Also the functionality would need to change for both versions as MS Windows and Max OS go about doing things in different ways.
To spectacle:
Yes, it makes sense to target the 88.3% platform before the 6.9% platform.
I know that OS choice is a religious decision. Please don't be offended if we don't support your favorite OS - there are bigger factors in play here.






