GT86
Seriously though, the game is very realistic and I think it's unfair to criticise it until you've seen it in the flesh or had a go yourself. I have limited trackday experience (going back to my TVR days) but I do like to chuck a car around when I can, and I reckon the cars handle in the game pretty much as they do in real life.
Went past one today. Dull as dish water in the flesh. I think if I'd not clocked the twin tail pipes from a few hundred metres back I'd have gone past without knowing it wasn't just a Hyundai or something.
I went with an S2K over a Z4 in the end because of the drive, but I couldn't live with something that generic looking.
I went with an S2K over a Z4 in the end because of the drive, but I couldn't live with something that generic looking.

Where is MB when you need him
Originally Posted by arsie' timestamp='1347650111' post='22012287
Front wheels all wrong in that four wheel drift 

It's a four wheel drift so no need to turn into it as you would when just the arse comes round. Furthermore, that's a still so you can't be certain at what point I am in the corner. I've spent a lot of (too many) hours on this game and I'll defend the car physics and realism to the hilt ...


I've driven Spa many times, i'm probably in a decent position to comment.

(This thread is meant to be about Nick's GT86, not GT5's realism or lack thereof)
Ok so no criticism whatsoever of the accuracy of the track, just the lines they show.
Rev matching
Can do it just fine ta. Guess you can't do that on your playstation / sofa.
But back OT...
Rev matching
Can do it just fine ta. Guess you can't do that on your playstation / sofa.But back OT...



)



