View Poll Results: The Ultimate Final Fantasy (game)
Final Fantasy 2 (japan only)



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0%
Final Fantasy 3 (japan only)



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Voters: 39. You may not vote on this poll
The Ultimate Final Fantasy (game)
Okay... ever since picking up Final Fantasy X on the weekend, I haven't been able to put it down. I am just so into it. So I must ask all the RPG fans or gamers out there... which was the ULTIMATE Final Fantasy (not including the movie or FF:Tactics)
This includes the remakes, but you have to vote for individual FF's, not the Anthology versions
Vote away!
My vote was close between Final Fantasy 7's absolutely stunning story, and Final Fantasy 10's incredible character development and lovely fighting system. In the end, 10 won out due to it being very pretty and because it's not every day that you get to view the entire story as a flashback
This includes the remakes, but you have to vote for individual FF's, not the Anthology versions
Vote away!

My vote was close between Final Fantasy 7's absolutely stunning story, and Final Fantasy 10's incredible character development and lovely fighting system. In the end, 10 won out due to it being very pretty and because it's not every day that you get to view the entire story as a flashback
WHOOPS! Okay, if a mod were to visit this thread, could you please change the american Final Fantasy 3 option so that it's beside Final Fantasy 6?
FF5 is NOT American FF3... FF6 is American FF3 (it's confusing, I know)
FF5 is NOT American FF3... FF6 is American FF3 (it's confusing, I know)
10 has some really strong character development after the second encounter with Sin (the machina barrage/crusaders)
Then again, we all have our own opinions. I will admit, FF7 is like .1 % away from taking first... but man, ya know, I've never felt so sad after playing a game.. the story was depressing, but incredible. FF10 has the flashback storytelling, the whole Sin spin on Tidus's realizations, and of course our favorite moogle carrying dark magician, Lulu ^_^ Plus, I LOVE the ability within the fighting system to customize your party on the fly, changing out equipment and characters.
MOOGLE! ^_^
Then again, we all have our own opinions. I will admit, FF7 is like .1 % away from taking first... but man, ya know, I've never felt so sad after playing a game.. the story was depressing, but incredible. FF10 has the flashback storytelling, the whole Sin spin on Tidus's realizations, and of course our favorite moogle carrying dark magician, Lulu ^_^ Plus, I LOVE the ability within the fighting system to customize your party on the fly, changing out equipment and characters.

MOOGLE! ^_^
One thing I noticed... is that the amount that I like a Final Fantasy game seems to be in direct correlation to the quality of the soundtrack. And how much you get to explore the world around you -- FFX GREATLY suffers in that respect, and is the only reason it didn't climb to the top.
So, FFIV (American Final Fantasy 2) gets my vote -- I had played it back when it left a lot to my imagination, and it had absolutely the greatest combination of exciting music and storyline I could have hoped for -- to this day, I still listen to variations of the soundtrack for that old game. FF7 follows a close 2nd, then FF1, then FF8, FFX, FF9, then the rest. I know some people seem to like FF6 (American FF3) the best, it's certainly nice but I don't know what they're smoking when they said that it's the best.
Go Squaresoft -- I hear they're making a FFX-2 with a female heroine?
So, FFIV (American Final Fantasy 2) gets my vote -- I had played it back when it left a lot to my imagination, and it had absolutely the greatest combination of exciting music and storyline I could have hoped for -- to this day, I still listen to variations of the soundtrack for that old game. FF7 follows a close 2nd, then FF1, then FF8, FFX, FF9, then the rest. I know some people seem to like FF6 (American FF3) the best, it's certainly nice but I don't know what they're smoking when they said that it's the best.
Go Squaresoft -- I hear they're making a FFX-2 with a female heroine?
Final Fantasy X-II will have Yuna and Rikku (and maybe other FF X characters, including Tidus
) 2 years after the events of FF X, and she has changed. She now packs guns instead of the staff (think Vincent from FF VII) and there will be a new fighting system introduced.
LINKY!
) 2 years after the events of FF X, and she has changed. She now packs guns instead of the staff (think Vincent from FF VII) and there will be a new fighting system introduced.LINKY!
An excerpt from PS2.ign.com's coverage on Final Fantasy Ten-Two
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Much of the world is apparently available for exploration at the beginning of the story, allowing a somewhat less linear progression from objective to objective. Familiar areas are set to return alongside new locales. The village of Killika, for example, destroyed by Sin early in FFX, is rebuilt in a significantly new form. Other areas have yet to be named, but they certainly look impressive so far. The floating castle shown in several new screenshots looks worthy of extensive exploration.
Getting around fields and dungeons in FFX-2 involves a few new platforming elements, it appears. Yuna is shown jumping across platforms, hanging on ledges, and otherwise getting a bit more of a workout than the usual FF explorer. This isn't anything exceptionally new in a traditional RPG -- Xenogears, among others, included similar basic hop-skip-and-jump challenges -- but it should make exploration a little bit more interesting. The elimination of the traditional field map in FFX made for a lot more wandering around in dungeon and town environments, so anything to break up the hikes from point A to point B is welcome.
Two new systems related to the game's story have also been revealed: the Mission Select and Active Link systems. Together, these two do away with the linear storytelling from FFX. The Mission Select system sees you fly throughout the various areas of Spira at your discression and play out episodes (missions) of the story. In addition to being able to choose where to go next, the timing of your travels determine which episodes appear. The Active Link system refers to the way in which the story will change depending on which episodes you've played.
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Much of the world is apparently available for exploration at the beginning of the story, allowing a somewhat less linear progression from objective to objective. Familiar areas are set to return alongside new locales. The village of Killika, for example, destroyed by Sin early in FFX, is rebuilt in a significantly new form. Other areas have yet to be named, but they certainly look impressive so far. The floating castle shown in several new screenshots looks worthy of extensive exploration.
Getting around fields and dungeons in FFX-2 involves a few new platforming elements, it appears. Yuna is shown jumping across platforms, hanging on ledges, and otherwise getting a bit more of a workout than the usual FF explorer. This isn't anything exceptionally new in a traditional RPG -- Xenogears, among others, included similar basic hop-skip-and-jump challenges -- but it should make exploration a little bit more interesting. The elimination of the traditional field map in FFX made for a lot more wandering around in dungeon and town environments, so anything to break up the hikes from point A to point B is welcome.
Two new systems related to the game's story have also been revealed: the Mission Select and Active Link systems. Together, these two do away with the linear storytelling from FFX. The Mission Select system sees you fly throughout the various areas of Spira at your discression and play out episodes (missions) of the story. In addition to being able to choose where to go next, the timing of your travels determine which episodes appear. The Active Link system refers to the way in which the story will change depending on which episodes you've played.
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