Speedventures classing input thread - #72
payneinthe,
What if we do this instead:
PV = k1
V / T = k2
P / T = k3
V / n = k4
P / n = k5
1 / nT = 1 / k6
When you multiply them all together, you get:
P3V3 / n3T3 = k1k2k3k4k5 / k6
Let the cube root of k1k2k3k4k5 / k6 be called R.
The units work out:
k1 = at-L
k2 = L / K
k3 = at / K
k4 = L / mo
k5 = atm / mo
1 / k6 = 1 / mo-K
P1V1 = P2V2
Step 2: Multiply by Hayashi's Law:
P1V12 / T1 = P2V22 / T2
Step 3: Multiply by Gay-Lussac's Law:
P12V12 / T12 = P22V22 / T22
Step 4: Take the square root to get the combined speed equation:
P1V1 / T1 = P2V2 / T2
If all six rules are included (the three above as well as Avogadro, Driver, and "no-name"), we would get the following:
P1V1 / n1T1 = P2V2 / n2T2
It is important to recognize the Ptot is the 98.0 value. Ptot is the combined pressure placed on the driver with a full tank of the ideal gas AND the water ballast in the passenger seat. But, we want the water ballast factored OUT.
We solve the problem for Pgas and get 95.3553 kefa. Notice that it is not rounded off. The only rounding off done is at the FINAL answer, which this is not. The FINAL answer is determined at the end of each day.
I"m just SCREWING with you payneinthe!!!!
I'll get a cup of coffee and go re-read what you wrote and see if I can figure it out.
dt
All resemblance of the above mathematics to the Ideal Gas Law, Boyle's Law, Avogadro's Number, the Combined Gas Law, Dalton's Law of Partial Pressures, Hayashi's Law, or the Gas Law with No Name are purely coincidental.
What if we do this instead:
PV = k1
V / T = k2
P / T = k3
V / n = k4
P / n = k5
1 / nT = 1 / k6
When you multiply them all together, you get:
P3V3 / n3T3 = k1k2k3k4k5 / k6
Let the cube root of k1k2k3k4k5 / k6 be called R.
The units work out:
k1 = at-L
k2 = L / K
k3 = at / K
k4 = L / mo
k5 = atm / mo
1 / k6 = 1 / mo-K
P1V1 = P2V2
Step 2: Multiply by Hayashi's Law:
P1V12 / T1 = P2V22 / T2
Step 3: Multiply by Gay-Lussac's Law:
P12V12 / T12 = P22V22 / T22
Step 4: Take the square root to get the combined speed equation:
P1V1 / T1 = P2V2 / T2
If all six rules are included (the three above as well as Avogadro, Driver, and "no-name"), we would get the following:
P1V1 / n1T1 = P2V2 / n2T2
It is important to recognize the Ptot is the 98.0 value. Ptot is the combined pressure placed on the driver with a full tank of the ideal gas AND the water ballast in the passenger seat. But, we want the water ballast factored OUT.
We solve the problem for Pgas and get 95.3553 kefa. Notice that it is not rounded off. The only rounding off done is at the FINAL answer, which this is not. The FINAL answer is determined at the end of each day.
I"m just SCREWING with you payneinthe!!!!
I'll get a cup of coffee and go re-read what you wrote and see if I can figure it out.
dt
All resemblance of the above mathematics to the Ideal Gas Law, Boyle's Law, Avogadro's Number, the Combined Gas Law, Dalton's Law of Partial Pressures, Hayashi's Law, or the Gas Law with No Name are purely coincidental.
LOL... I guess I shouldn't have used +-*/()= in my post.
If you get within 30% of the track record, you get points. The closer you get to the track record, the more points you get (in this scenario, 300 points max if you set the record --- umm, WTF are you doing in novice? ;-) ). Your total points for the day is the day's points (how close you got to the record) plus your improvement over your last race (today's points minus the last event's points).
The coefficients can be tweaked to give more importance to running fast or to improvement as necessary.
If you get within 30% of the track record, you get points. The closer you get to the track record, the more points you get (in this scenario, 300 points max if you set the record --- umm, WTF are you doing in novice? ;-) ). Your total points for the day is the day's points (how close you got to the record) plus your improvement over your last race (today's points minus the last event's points).
The coefficients can be tweaked to give more importance to running fast or to improvement as necessary.
My apologies Aaron. I just noticed that you did take into consideration atmospheric pressure ("atm", which I presume refers to Atmospheric pressure and not to one's access to cash).
Now seriously, while I applaud payneinthe for trying to make it as fair as possible, I think the rules should be kept very simple for the novices. Differences between drivers will greatly exceed the differences between cars in the novice level, as it does in the Comp level.
Now seriously, while I applaud payneinthe for trying to make it as fair as possible, I think the rules should be kept very simple for the novices. Differences between drivers will greatly exceed the differences between cars in the novice level, as it does in the Comp level.
After reading through this whole thread, I feel obligated to contribute a few words:
Pertaining to a "novice class"
The idea behind a novice class is to give a little incentive to budding track whores. Their participation is obviously neccessary to the continued evolution of a Speed Ventures branded event. In other words the more the merrier, and finacially viable. This is just an opinion, but why make the points, classification, or trophy systems for the novice guys the most complex? Well there isn't a good reason, and the guys most likely to be confused will be.
I feel that making novice participation as simple as possible would be the proper solution. Limiting a novice driver to six or less Speed Ventures branded events is an excellent idea. The point system on modifications should be completely moot for novice drivers as well. The idea behind novice is that these guys are not fast. By fast I mean specifically that they are not utilizing the full potential of their vehicles because of a limitation in their skill level. Instead of some formula for determining whether that someone trophies just give trophies for the fastest times. Novice FTD should receive a 1st place Trophy etc. Additionally, a 1st place trophy should automatically bump a driver from Novice. This last clause could also work as a catch all for abnormally fast cars, and provide fair warning on Cheating Bastard modifications for the Pro classes. So a quick summary would be:
Novice - 6 six events or Novice FTD (1st place), whichever occurs first.
Modification - Anything goes 'cause it doesn't matter.
Modified Classes:
I agree that if something seems a little crazy for a lightly modified car it should just plain be bumped to Unlimited. This should include stroker kits, superchargers, headwork, extensive or active aerodynamics (adding more than a just a front or rear wing), Slicks, active yaw/computer controlled suspension, et al.
Basically, the modified cars should probably just be limited to suspension, intake, exhaust, ECU, front or rear fixed wing, and spec or R compound tires.
Weight is the really tough variable and I simply can't think of a better answer than leaving this area open for the Cheating Bastards. If you want to strip your car to the frame to compete in the modified class, then more power to you. I do feel that roll over protection must exist no matter what though. There should never be a penalty for safety.
Just an observation here:
I see a lot of guys in the MOD class (not naming names) who would like nothing better than to one up each other on the latest modification. I FEEL (OPINION) that this might be the better attitude for the Unlimited Class. Essentially, the modified class has a ceiling and most of its participants keep pushing against it in new and creative ways. While this is driving innovation and inspiring all kinds of goodies, my fear is that the class will forever be muddled with controversy and squabbling over the latest isty-bisty modification. I propose that the solution, is to carve out in stone a set of modifications that are allowed and use a selection of spec tires. Then again, Aaron and the class participants are the only ones who give a rip.
Pertaining to a "novice class"
The idea behind a novice class is to give a little incentive to budding track whores. Their participation is obviously neccessary to the continued evolution of a Speed Ventures branded event. In other words the more the merrier, and finacially viable. This is just an opinion, but why make the points, classification, or trophy systems for the novice guys the most complex? Well there isn't a good reason, and the guys most likely to be confused will be.

I feel that making novice participation as simple as possible would be the proper solution. Limiting a novice driver to six or less Speed Ventures branded events is an excellent idea. The point system on modifications should be completely moot for novice drivers as well. The idea behind novice is that these guys are not fast. By fast I mean specifically that they are not utilizing the full potential of their vehicles because of a limitation in their skill level. Instead of some formula for determining whether that someone trophies just give trophies for the fastest times. Novice FTD should receive a 1st place Trophy etc. Additionally, a 1st place trophy should automatically bump a driver from Novice. This last clause could also work as a catch all for abnormally fast cars, and provide fair warning on Cheating Bastard modifications for the Pro classes. So a quick summary would be:
Novice - 6 six events or Novice FTD (1st place), whichever occurs first.
Modification - Anything goes 'cause it doesn't matter.
Modified Classes:
I agree that if something seems a little crazy for a lightly modified car it should just plain be bumped to Unlimited. This should include stroker kits, superchargers, headwork, extensive or active aerodynamics (adding more than a just a front or rear wing), Slicks, active yaw/computer controlled suspension, et al.
Basically, the modified cars should probably just be limited to suspension, intake, exhaust, ECU, front or rear fixed wing, and spec or R compound tires.
Weight is the really tough variable and I simply can't think of a better answer than leaving this area open for the Cheating Bastards. If you want to strip your car to the frame to compete in the modified class, then more power to you. I do feel that roll over protection must exist no matter what though. There should never be a penalty for safety.
Just an observation here:
I see a lot of guys in the MOD class (not naming names) who would like nothing better than to one up each other on the latest modification. I FEEL (OPINION) that this might be the better attitude for the Unlimited Class. Essentially, the modified class has a ceiling and most of its participants keep pushing against it in new and creative ways. While this is driving innovation and inspiring all kinds of goodies, my fear is that the class will forever be muddled with controversy and squabbling over the latest isty-bisty modification. I propose that the solution, is to carve out in stone a set of modifications that are allowed and use a selection of spec tires. Then again, Aaron and the class participants are the only ones who give a rip.





